Short Fight scene

For this project you will download and cut a 30 second fight or action sequence.  Please work in pairs during this lab.  Acquire your video media. Remove all sound. Create an edit decision list noting where each sound will be in time and what the sound needs to be. Add said sounds to a timeline, […]

SD1 Project 2

Building on our lab exercise.  Consider our critical discussion about which sounds were close, but were somehow not quite right.  This will give you a chance to practice the process working with sound, then connecting it to a visual media.  This will also give you an opportunity to refine the work, which could not be […]

Advanced Mixing (re-synthesis)

For those of you who already know the basic functionality of mixing, lets try something to challenge your ears. Find a musical tone online or in any synth you can find on the computer.   The tone must be steady (no vibrato,  modulation, filter sweeps).    Think of the steady portion of a clarinet sustaining […]

Work flow proof of concept

For this show and tell session. 1. Find a photo of a real or imaginary place, indoors or outdoors that you remember very well how it sounds. 2. Layer several sounds together that create the sonic environment of that photo.  Be sure to edit the sounds and add fades. 3. Mix and Export the composite sound […]

SD1 Workflow Lab

Open the audio and video tools you will use for class today.  Open your note book and make sure you can answer each of the questions in your own words.   Try things out with your tools to make sure you know you can do it easily, and someday soon, without your notes. Some of […]

Listen Record and Listen again

Listen Record Listen Description:For this assignment you will need the means by which you can record and playback sound, a computer with headphones, a notebook, pen, and approximately one hour to perform the experiments.  The report should be kept concise (no more than 1000 words please), but be sure to answer the questions below, describe […]

FRCC Sound Design Syllabus 2015

Sound Design Syllabus:

FRCC CMA 1 Syllabus 2015

Computer Music Applications Syllabus:

Samplers and building a Sample library

Building a library of sounds that you can have figuratively at your finger tips is key to composing with sounds and testing musical ideas quickly.  Additionally, with a library of loops, short sound effects, long textures and such, you can perform your compositions live. Worksheet 1  

Mixing Gates Lab

Use this presentation to guide your lab experience. gates lab sheet.

Mixing Gates

      Using side chaining and gates are powerful tools for music production, performance and remixing.   The examples below can be easily employed to make space in a mix for a new sounds or create a rhythmic figure from a continuous sound or noise. These tricks have been used to help rhythm sections […]

Advanced Mapping

MIDI mapping in your DAW can turn your music production tools into music performance tools.   At times the automatic mapping features of programs like live can be very helpful.  Occasionally you may find that they do not work to your satisfaction.     For example,  if you map a MIDI key press (using the […]

Live Looping

A really quick way to explore some musical ideas live, whether using instruments or synthesizers is live looping.    Most any DAW can be used to create a live looping instrument if you can find a delay with 100% feedback and simultaneously reduce the input to that delay to -infinity or mute. Download an Ableton […]

Sound Design via Automation

This lab provides some example strategies to produce exciting sounds, noises and samples using parameter automation. Worksheet here .

Audio to MIDI

This lab will focus on using the Audio to MIDI conversion functions available in Ableton Live (v9) and likely many other DAWs moving forward. These tools can be used to help quickly create new productions as well as assist in the analysis of existing works. Lab worksheet.